[Ns-developers] Ns-3 time objects and events
Tommaso Pecorella
tpecorella at mac.com
Fri Oct 6 04:13:28 PDT 2006
Hi,
first my deeper compliments on the project. To be honest I've always
looked (and used) ns-2 with some diffidence due to the amount of bugs
in the contributed code that made adding stuff more a slalom around
ugly programming than a joy. Ns-3 can be a great opportinity.
Now, since I've done a bit of work in simulators and simulation
frameworks, I'd like to submit some ideas about some points.
Time: horaay to the idea of using integers. It's mandatory for ultra-
long simulations, and OSs already use integer math for that.
Events: I like the yank approach, but there's an hidden source of
bugs (fortunately there's also a nice way to solve 'em).
For the time class, I'd like to submit some ideas, included in the
attachs. It's the Time class i wrote for my own simulation framework
(NePSing, http://nepsing.sourceforge.net) and basically it's very
similar to the one in Ns-3. The only thing added is a slot/frame/
superframe structure, very useful for managing the slot-based
protocols like ATM.
I'll not comment the code because it's already commented (Doxygen),
but I'll be happy to discuss it.
Btw, since time-related basic functions are always needed, there's a
lot of overloading for the basic operations + - * / %, and the
relative stuff for the slot/frame/superframe structures. All the code
is [should be] optimized to avoid overflow errors, and the minus
function is bound to yell if a negative time is found.
About events, I found that not-so-good users always forget to check
if the result of an operation is in the future. As a result, I had to
debug a lot of simulations where the time was jumping from future to
past. Since we're not in a film, this is quite annoying.
Solution... the Simulator::schedule (time, make_event (&method,
arguments)); should not contain the absolute time of the event, but
the relative time from the current time. The scheduler can use the
absolute time by simply adding the current time and storing it.
This have two positive effects: since time cannot be negative, all
the events will be scheduled in the future, and never in the past.
Moreover this allow to have a Simulator::schedule (make_event
(&method, arguments)); (i.e., without any time). That event is meant
to occur immediately (relative time null, as is right now), and the
scheduler can use a separate queue and avoid the reordering overhead.
This is expecially important since for events that are meant to be
"immediate" usually the [bad] programmer just call the final function
in order to avoid the scheduling overhead, and this is definitely
bad. If you need an example of events with time differences and the
corresponding scheduling functins, feel free to borrow NePSing code.
Strange enough NePSing already have event cancelling, dequeueing,
etc. Maybe it's not an example of perfect programming style, but the
code have grown trough years without any real attention to perfection.
Best regards,
Tommaso
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